Rings of Power | |
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Developer(s) | Naughty Dog |
Publisher(s) | Electronic Arts |
Producer(s) | Christopher Erhardt |
Designer(s) | |
Programmer(s) |
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Artist(s) | Jason Rubin |
Writer(s) | Andy Gavin |
Composer(s) | Alexander Hinds |
Platform(s) | Sega Genesis |
Release | January 1992 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Rings of Power is a 1992 role-playing video game developed by Naughty Dog and published by Electronic Arts (EA) for the Sega Genesis. The player takes on the role of an apprentice sorcerer named Buc, whose quest is to assemble a team of adventurers and collect eleven rings to defeat the evil god Void.
The game was pitched under the working title Buccaneer by Naughty Dog founders Andy Gavin and Jason Rubin following the release of their previous title Keef the Thief, and was developed while the pair attended college in separate states. It was originally intended for a PC and Amiga release until Gavin and Rubin happened upon – and decided to invest in – EA's secret operation of using makeshift development kits to create Genesis games without Sega's permission; as a result, Rings of Power became Naughty Dog's first console video game.
The game received mixed reviews upon release, with critics praising its presentation and scope but criticizing its controls, scrolling, and gameplay. Although Rings of Power was a moderate commercial success, EA declined to reprint the game for technical and financial reasons. This experience discouraged Gavin and Rubin and convinced them to take a hiatus from the video game industry.